The story begins with the school, the house and the path that connects them. Every evening, a child, the reader, walks along this path, observing his surroundings. The accumulation of these observations over the days makes the path longer and more complicated, as small incidents and strange encounters occur along the way. Gradually, the characters become protagonists. Thus, the stranger encountered at the beginning becomes the hero who must confront the witch’s world to save the queen…
Little by little, the child becomes a dreamer and continues his journey along imaginary paths.
This seven-sequence “imagier des histoires” is constructed, page after page, like an arithmetic sequence: the initial sequence comprises three images, and for the following six sequences a new image is placed in each gap. The principle of repetition fixes concentration, and each new image can turn the story on its head. Before long, the little story becomes gigantic, but whatever happens, in the end we find the house… With this new and final imagier, Blexbolex questions both content and form: how can we push back the limits of a system, the imagier, and what is a story? His answer is a unique work, marvelously illustrated and brilliantly intelligent and simple.